Takeover 2 Unlockables: Characters and Outfits
What you can unlock in Takeover 2, from the four-character roster and difficulty tiers to outfits, bonus games and the achievements that track them.
Takeover 2 is an old-school package: no store, no battle pass and no currency. The progression is the four-character roster, the difficulty tiers, the stage ranks, the Challenge stars and the 11 achievements. Outfits existed in the demo, but their launch status is not fully documented. Source: Takeover 2 on Steam ↗
"Unlockables" is a word that promises a menu full of locked icons. Takeover 2 does not really have one. It is a short arcade game with a small roster and a score attack structure, and most of what you "unlock" is access to a harder version of a stage you already know.
That is not a criticism. It is a useful expectation to set before you buy. If you are looking for a skill tree or a cosmetic grind, this is the wrong game. If you want a clear reason to replay a stage until it is clean, the progression is exactly right.
What is confirmed
- Four playable characters. Ethan Rivers, Megan Brooks, Connor Grayson and Amy McKenna.
- Three clear difficulties. Classic, Mania and Hardcore.
- Stage ranks. S ranks on individual stages.
- Challenge stars. A three-star rating on every Challenge Stage.
- Two bonus games. Jet Fury and Overtake.
- Eleven achievements. The full list is on the achievements page→.
Most of these are available from the start or unlocked through normal play. The game does not document a character unlock order, and the trailer presents all four as the roster rather than as rewards.
Characters: are all four available immediately?
The launch roster is four, and the marketing presents them as a choice, not a progression. The Full Roster achievement asks you to complete the game with every playable character, which implies all four are selectable without a long unlock chain.
There is no confirmed fifth character. If you see a "seven playable characters" claim in a social post, treat it as unverified: the official store, trailer and achievement list describe four. The HUD names Butch, Crow, Fury and Snake are co-op player labels, not hidden roster slots.
Outfits and cosmetics
The demo allowed players to change outfits, according to community coverage of the demo build. Whether the launch version keeps that feature, how many outfits exist and whether any are unlocked through play is not documented.
What we can say:
- There is no in-game store or premium currency on the Steam page.
- There is no battle pass or seasonal cosmetic track.
- The game's tone is arcade nostalgia, not live-service customization.
If outfits are in the launch build, expect them to be a small selection tied to characters rather than a deep customization system. Check the character select screen before you assume a costume is missing.
Difficulty tiers as unlockables
The achievements confirm Classic, Mania and Hardcore clears. The game may gate the higher tiers behind a clear, which is standard for the genre. If Mania is locked at the start, finish Classic once and check again.
The difficulty tiers are the real "unlock" in Takeover 2. They do not add content; they change the pressure. A Hardcore clear is the same stages with less room for error, which is why the achievement is rare.
Stage ranks and Challenge stars
The S rank is a per-stage grade, and the three-star Challenge rating is a per-objective grade. Both are performance unlocks in the sense that they open achievements, not new stages.
- S-Class Debut unlocks for an S rank on any stage.
- Absolute Takeover unlocks for three stars on every Challenge Stage.
The star rating is the longer project. The S rank is the entry point.
Bonus games: how do you access them?
Jet Fury and Overtake are bundled bonus games. The store presents them as part of the package, and the reveal trailer shows them as separate modes. The exact menu path and whether they unlock through the campaign is not documented.
If you cannot find them, check the main menu's mode list before you assume they are missing. The bonus games are short and self-contained; they may be available from the start.
What is not in the game
Based on the store page, the achievements and the footage, Takeover 2 does not have:
- An in-game shop or microtransactions.
- A skill tree or permanent stat upgrades.
- A loot system or randomized gear.
- Online matchmaking or a live-service season.
- A level editor or user-generated content browser.
That is a feature, not a gap. The game is a complete arcade package, and the progression is skill.
A completion checklist
If you want to see everything the game tracks:
- Clear Arcade Mode on Classic. Street Survivor.
- Earn an S rank on any stage. S-Class Debut.
- Clear with all four characters. Full Roster.
- Clear Mania and Hardcore. Mania Unleashed, No Mercy.
- Three-star every Challenge Stage. Absolute Takeover.
- Finish first in Overtake. Checkered Past.
- Get 20 kills in Jet Fury. Jet Fury Ace.
- Clean up the combat counters. Perfect Defense, Finisher Frenzy, Flawless Flow.
That is the whole list. There is no hidden collectible hunt.

FAQ
Are there unlockable characters in Takeover 2?
The launch roster is four: Ethan, Megan, Connor and Amy. There is no confirmed fifth character or unlock chain.
Does Takeover 2 have outfits?
The demo allowed outfit changes, according to community coverage. The launch build's outfit selection is not fully documented.
Is there a shop or microtransactions in Takeover 2?
No. The Steam page lists no in-game store, currency or battle pass.
How do you unlock the bonus games?
Jet Fury and Overtake are bundled modes. Check the main menu; the exact unlock path is not documented.
Sources
- Takeover 2 on Steam ↗
- Takeover 2 achievements statistics ↗
- Takeover 2 reveal trailer breakdown ↗
- Takeover 2 demo on Steam ↗
Official source: Takeover 2 on Steam ↗ Takeover 2 guides and walkthroughs

